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- RESUME -
RESUME
02/2019 - 04/2020
10/2021 - Present
02/2019 - 04/2020
07/2016 - 02/2019
01/2014 - 07/2016
08/2015 - 12/2015
01/2012 - 05/2013
DREAMWORKS ANIMATION TV
Generalist: Jurassic World Camp Cretaceous
-Assisted in approving and finaling sets via modeling, texturing, lighting, and comp. Worked on final comps and shot lighting
GNOMON VFX
Professor
-Texturing and Shading
DNEG (DOUBLE NEGATIVE)
Lighting TD
-Shows:
Runaways, Emergence, The Dark Crystal: Age of Resistance, Star Trek: Picard, and Westworld
-Helped the TV division’s 3D department with developing a Lighting workflow as well as assisted and trained new artists
-Attended dailies, particpated in problem solving, and offered creative and technical solutions
COSA VFX
Lead 3D Artist
-Lead artist on shows: NOS4A2 and Another Life
-Attended dailies, contributed notes, assessed work, pipeline procedures, and distributed work to artists ensuring artists’ strengths are cultivated and client vision is obtained
-Onboarded and trained artists
3D Artist
-Shows:
-Gotham, Agents of Shield, The Gifted, Lucifer, The Orville, Reverie, Lethal Weapon, Training Day, The Mist, The Last Ship, Westworld, and Night School
-Created assets often taking a shot from start to final render
-Optimized assets. Created final textures for the title ship on The Orville and the Bioship
FREELANCE CLIENT WORK, FLIGHT 33 PROD.
3D Artist
-Created assets of rocketships and lunar equipment.Took shots to completion for a History Channel short film
-Created models, designed rough building concepts, re-appropriated some client CAD models and sketches to Maya, and took plans from blueprints to 3D renderings of housing remodels and landscapes allowing for a better comprehension and vision by both architects and investors
WHITNEY DIGITAL
3D Artist
-Assisted in creating various graphics for The History Channel
-Accurately recreated traffic accidents using police reports, witness reports, notes, and Google Earth
THE NINETY NINES, THESIS SHORT FILM
Production Manager, 3D Artist
-Key production artist and Co-Art Director through editing original script; creating storyboards and concept art; animating and converting motion capture to characters; creating swatches, textures, and shaders; and lighting.
-Oversaw and created the production pipeline including: creation of project hierarchy, asset management, and schedules
-Voice of the production to visiting studio executives, visiting artists, and the public
-Assisted with render wrangling and final editing of film
SOFTWARE
Linux
Ftrack
Microsoft Suite
Google Docs
Deadline
Monitor
Maya, 3DS Max
Zbrush, Unity
Cinema 4D
SketchUp
Substance Painter
Substance Designer
Mari
Nuke
After Effects
Premiere
Photoshop
Illustrator
InDesign
Redshift
Vray
Arnold Render
Clarisse
Keyshot
EDUCATION
University of Colorado Denver
BFA (Bachelor of Fine Arts)
Emphasis in 3D Animation
12/2013
AWARDS
Certificate for Outstanding Visual Effects in a Supporting Role: 69th Primetime Emmy Awards
Scholarship for Academic Excellence from the Digital Animation Center
Best Animation College Short12th Annual Garden State Film Festival
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